[Dcmlib] pixel data OpenGL compatiable
Mathieu Malaterre
mathieu.malaterre at kitware.com
Fri Jul 22 05:33:40 CEST 2005
Aris Basic wrote:
> what i woudl like to see in gdcm is the way to get pixeldata from dicmo
> iamge in such fashion that is 100%
> compatible with opengl (for loading a 2D texture or just as pixels).
>
> That would have to enforce some conversions (12bit packed into 16bit
> would have to be ajusted)
> signed images (pixeld ata needs to be ajusted [using openGL signed types
> doesnt work ] ).
Can you elaborate on that ? What are the problems, issues, what should
be the proper approach. Did you have anything ready ? Do you have a
proof of concept ?
Mathieu
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