#ifndef PlaneDirectionManagerData_H_ #define PlaneDirectionManagerData_H_ #include #include "PlanesOperations.h" #include #include //#include #include #include #include #include #include class PlaneDirectionManagerData : public PlanesOperations { public: PlaneDirectionManagerData(int radio, double colour[3], int opacity); ~PlaneDirectionManagerData(); void setPoint0(double x,double y,double z){ p0[0] = x; p0[1] = y; p0[2] = z; } void setPoint1(double x,double y,double z){ p1[0] = x; p1[1] = y; p1[2] = z; } void setPoint2(double x,double y,double z){ p2[0] = x; p2[1] = y; p2[2] = z; } double* getPoint0(){ return p0; } double* getPoint1(){ return p1; } double* getPoint2(){ return p2; } void UpdateActor(); vtkProp3D* GetActor(); double* GetDirection(){ return _dir; } void ChangeColour(double r,double g,double b); private: double* p0; double* p1; double* p2; int _radio; double* _colour; int _opacity; double* _dir; vtkArrowSource *_vtkarrow; vtkPolyDataMapper *_arrowMapper; vtkActor *_arrowActor; double* GetMidPoint(); }; #endif /*PlaneDirectionManagerData_H_*/