//------------------ //Includes //------------------ #include "MetzData.h" //------------------------- //Constructor & destructor //------------------------- MetzData::MetzData(int x, int y, int z) { this->x=x; this->y=y; this->z=z; this->totalVoxels=0; } MetzData::~MetzData() { //algo } //------------------------- //Methods //------------------------- //Increment the total voxels void MetzData::addVoxel(int i) { totalVoxels+=i; } //Getters and setters int MetzData::getX() { return x; } int MetzData::getY() { return y; } int MetzData::getZ() { return z; } int MetzData::getTotalVoxels() { return totalVoxels; } void MetzData::setX(int x) { this->x=x; } void MetzData::setY(int y) { this->y=y; } void MetzData::setZ(int z) { this->z=z; } void MetzData::setTotalVoxels(int voxels) { this->totalVoxels=voxels; }